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Super Nintendo Entertainment System, también llamada Super NES o Super Family Computer (abreviado SNES y conocida como Super Famicom en Japón4 ) es la segunda videoconsola de sobremesa de Nintendo y la sucesora de la Nintendo Entertainment System (NES) en América y Europa. Mantuvo una gran rivalidad en todo el mundo con la Sega Mega Drive (o Sega Genesis) durante la era de 16 bits. Fue descontinuada en el año 1999 (2002 en Japón) y años más tarde, fue relanzada virtualmente en la Wii. La gente la conoce como una muy buena consola con buenas críticas, siendo la más exitosa y vendida de la era de los 16 bits. Gracias al chip Super FX, la SNES tuvo los primeros videojuegos totalmente tridimensional en las consolas; siendo Star Fox el primer juego para consola de videojuegos con gráficos completamente tridimensionales.5 6 En España el eslogan de la consola fue "El cerebro de la bestia"2 y "Super 16 bits."
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SD2SNES - super nes Super nintendo .+ Plastic shell, carcasa.
SD2SNES - super nes
SD2SNES - super nes PCB + plastic shell
PCB + carcasa .
SD2SNES - super nes PCB + plastic shell
PCB + carcasa .
SD2SNES
Features:
• SD/SDHC/SDXC support (tested up to 64GB;
• no exFAT support so SDXC cards must be reformatted using FAT32)
• High quality push-push memory card slot
• Fast ROM loading (~9MB/s)
• Fast menu navigation
• Directories are sorted automatically, no need for FAT sorting tools
• High resolution menu (512×224) for adequate display of long file names
• Real Time Clock
• Supports ROM size up to 128MBit (96Mbit actually implemented)
• Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
◦ near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
◦ Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
• Enhancement chip support (see below for implementation status)
• SuperCIC key (SNES CIC clone):
◦ enables operation on unmodified consoles of all regions
◦ supports software 50/60Hz switching on SuperCIC enhanced consoles only
(to be performed by sd2snes firmware, not yet implemented there)
• Auto region patching: eliminates “This Game Pak is not designed…”
messages regardless of 50/60Hz setting
Enhancement chips
Each supported enhancement chip can be used in conjunction with MSU1.
Implemented:
• BS-X memory map / Satellaview base unit
• registers (clock)
• DSP1 / 1b
• DSP2
• DSP3
• DSP4
• ST-010
• Cx4
• MSU1
• S-RTC
Features:
• SD/SDHC/SDXC support (tested up to 64GB;
• no exFAT support so SDXC cards must be reformatted using FAT32)
• High quality push-push memory card slot
• Fast ROM loading (~9MB/s)
• Fast menu navigation
• Directories are sorted automatically, no need for FAT sorting tools
• High resolution menu (512×224) for adequate display of long file names
• Real Time Clock
• Supports ROM size up to 128MBit (96Mbit actually implemented)
• Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
◦ near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
◦ Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
• Enhancement chip support (see below for implementation status)
• SuperCIC key (SNES CIC clone):
◦ enables operation on unmodified consoles of all regions
◦ supports software 50/60Hz switching on SuperCIC enhanced consoles only
(to be performed by sd2snes firmware, not yet implemented there)
• Auto region patching: eliminates “This Game Pak is not designed…”
messages regardless of 50/60Hz setting
Enhancement chips
Each supported enhancement chip can be used in conjunction with MSU1.
Implemented:
• BS-X memory map / Satellaview base unit
• registers (clock)
• DSP1 / 1b
• DSP2
• DSP3
• DSP4
• ST-010
• Cx4
• MSU1
• S-RTC
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AMPLIAR
Super EverDrive v2
EVERDRIVE FLASH CART Super nintendo V 2 .
Carcasa de plastico original krikzz negra shell black
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